What is Passive Games? »Its Definition and Meaning [2019]

The liabilities are those where one or more people carry out activities where the physical act does not imply, they are observation games, board games, board games, cards, counties, writing or reading, to assemble as the Puzzles , are those where where the intellect, the imagination are the main element.

Like active games, passive even if it does not involve physical action , they have their advantages where the strengthening of concentration, attention, short, medium and long term memory, increasing reasonable and analytical thinking. Imagination is an important part since it helps increase creativity , increasing the possibility of interact with the people around them, improving direct, daily and daily language with each other.Passive games as already mentioned, can be performed individually as in groups and can be played at any time and anywhere, just need They place a space on a table or, alternatively, an organized room, it can also be played outdoors.

Passive games themselves are activities that cause a lot of fun and learning , but with the minimum investment of physical energy, such as reading, television and interactive modern electronic equipment, among others, producing a pleasant download of pleasure without sweating much.

Among the variety of passive games are what are called playful games that help with literacy learning , table games such as cards in their variety of presentations such as blackjack , Ludo is a well-known game that helps to learn how to count and pass colors, as turn participation is an ideal game for children from three to five years, also the game of fox and hen which consists of teaching the way to make step strategies so as not to lose many d pieces and manage to get the chickens into the pen and win the game, the riddles and the memory games such as narratives, crafts and video games among a range of variety of games.

Games in general are considered an important part of the growth and development of children and adolescents , because apart from the benefits of learning they gain knowledge and make it easier for them to interact with others, manifesting with the game in many cases their desires, experiences, fears and pleasant experiences, with the games you can correct habits and change them for others, making them grow safer in themselves by increasing their confidence and self-esteem .

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